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1. Index of Issues: Tagged and Categorised. Read before posting. - in Assembly Hall [original thread]
My threads are closed but I still stand by my ideas. 1. All actions leads to reactions 2. True Dynamic Player Driven NPC Market 3. Market driven planetary impact 4. ORE starter profession If I have to promote only one of them it is idea ...
- by Adam Coyle - at 2009.05.22 22:32:00
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2. New Dev Blog by VonSometime: EVElopedia Beta - in EVE Information Portal [original thread]
How come baseprice are removed from items in item database in wiki? The baseprice in the old Item database was a good source of information to know what CCP intended when released a certain item/material. So when comparing baseprice with marketpr...
- by Adam Coyle - at 2008.12.10 17:52:00
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3. Next level of Profession Certificates - in Player Features and Ideas Discussion [original thread]
I think the ORE professions needs to be split up the same as the other races professions have. So the starter profession for ORE should focus only at Barges, not on Exhumers or Industrial Capitals. ORE Industry - Prospector Basic Refining - 5 In...
- by Adam Coyle - at 2008.11.25 23:11:00
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4. Next level of Profession Certificates - in Player Features and Ideas Discussion [original thread]
Edited by: Adam Coyle on 15/11/2008 23:56:37 Edited by: Adam Coyle on 15/11/2008 23:55:45 With Quantum Rise we got our first taste of Certificates. I have to say that I like it a lot and it will help both new and old players to advance in ...
- by Adam Coyle - at 2008.11.15 23:52:00
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5. All actions leads to reactions - in Player Features and Ideas Discussion [original thread]
Another idea of mine that I was supposed to present at this years FanFest. Please anyone that likes this idea, feel free to mention it at the roundtables and reply on this thread what the comments about it was. Here goes nothing: Today you are ab...
- by Adam Coyle - at 2008.11.03 21:47:00
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6. All actions leads to reactions - in Player Features and Ideas Discussion [original thread]
Sprint 6 Hopefully by this time pod-pilots have got their standings in order so if they live in Guristas space and having their office in a Guristas controlled station, then they should have good standings with them. Turrets around criminal factio...
- by Adam Coyle - at 2008.11.03 21:47:00
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7. Market driven planetary impact - in Player Features and Ideas Discussion [original thread]
Sprint 4 When the planet starts to get large enough to make an impact on the surrounding systems they might start producing basic ship equipments and small ships that they sell on surrounding stations and compete with pod-pilots manufacturing. Thi...
- by Adam Coyle - at 2008.11.03 21:39:00
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8. Market driven planetary impact - in Player Features and Ideas Discussion [original thread]
Summary This proposed change should make the life of alliances more interesting since they not only have to protect their controlled systems with their stations and POS, but also make sure the planets strive under their control. This should lead t...
- by Adam Coyle - at 2008.11.03 21:39:00
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9. Market driven planetary impact - in Player Features and Ideas Discussion [original thread]
It would be nice if the interstellar activities have a real impact on the lives of people on the planets in our universe. If the market is striving on the station surround a planet or around their moons it only makes sense if some of the wealth ch...
- by Adam Coyle - at 2008.11.03 21:38:00
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10. Market driven planetary impact - in Player Features and Ideas Discussion [original thread]
The idea was to present this idea at this years roundtables at FanFest 2008. But for personal reasons I am unable to attend this years party, so I hope that someone reads this idea and likes it enough to bring it up at a roundtable for me. So her...
- by Adam Coyle - at 2008.11.03 21:37:00
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11. True Dynamic Player Driven NPC Market - Retry - in Player Features and Ideas Discussion [original thread]
I originally presented my ideas around a revamp of the market in EVE at FanFest 2007. Original Thread I was hoping to attend FanFest 2008 but for personal reasons I cannot do that. So I hope that someone will talk about this and other ideas at ...
- by Adam Coyle - at 2008.11.03 21:34:00
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12. New Dev Blog: Serious Security - in EVE Information Portal [original thread]
I cannot understand you all whiners, the proposed change is for one thing only a proposed change and for another thing very small. I have no basis for saying the following, it is just speculation: But from what I have understood and from my own d...
- by Adam Coyle - at 2008.08.06 15:29:00
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13. New Dev Blog: Ginger and Hutch team up to bring you YARR! - in EVE Information Portal [original thread]
Does this mean that the Item Database will finaly be available ingame (and possibly more up to date)?
- by Adam Coyle - at 2008.04.15 19:06:00
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14. New Dev Blog, Nozh's Jump Freighter! - in EVE Information Portal [original thread]
Jump Freighters was a nice idea and these changes will take it a bit of the way. I would like to see some improvments though: * Give Freigthers 3 rig slots and Jump Freighters 2 rig slots (as mentioned above) * Boost cargo space even further on b...
- by Adam Coyle - at 2008.02.19 20:26:00
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15. New Dev Blog, Chronotis on Asteroids & the Need For Speed InitiativeÖ - in EVE Information Portal [original thread]
It would be nice with higher yield from asteroids in lower security systems, like if I could find super-high and ultra-high veldaspar in 0.1-0.4 systems, and some rare ultra-duper-super-high density veldaspar in 0.0. The existing higher yield vers...
- by Adam Coyle - at 2008.01.31 15:20:00
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16. Fix for Downloading Issues and Upgrading Issues - in Test Server Feedback [original thread]
eveclassictopremiumpatch44786_test.exe seems to be broken on the server. Everytime I download it I get 509 MB (534á238á288 bytes) but the installer still says it is corrupt.
- by Adam Coyle - at 2007.12.02 17:38:00
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17. Covert Cynosural Field Generator and Jump Portal Generator error - in Test Server Feedback [original thread]
Just been on Sisi (44786) and noticed some inconsistancy in the required skills on Covert Cynosural Field Generator and Covert Jump Portal Generator. Why are not those 2 modules Tech2 versions? Whould make much more sense compared to the Covert O...
- by Adam Coyle - at 2007.12.02 14:56:00
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18. Concord and the Insurance - in Player Features and Ideas Discussion [original thread]
There should not be any insurance paid if you brake the law. But since there are no law in 0.0, the insurance should still be valid out there. Also the price to renew an insurance should be significant lower than to take a new insurance. The pric...
- by Adam Coyle - at 2007.11.27 18:21:00
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19. Standings impact on the Market - in Player Features and Ideas Discussion [original thread]
Do you not think it is weird that players/npc sell/buy from others that they have low standings with? Would it not be nice if we (and npc) could set a minimum standing on the sell/buy order that must be complied with for the transaction to go thro...
- by Adam Coyle - at 2007.11.27 18:08:00
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20. True Dynamic Player Driven NPC Market - in Player Features and Ideas Discussion [original thread]
Edited by: Adam Coyle on 27/11/2007 17:47:50 I think that was all the notes that was made around the original idea during the roundtables this idea where presented. Some projects this idea are partially impacting: * The Need For Speed * Overh...
- by Adam Coyle - at 2007.11.27 17:47:00
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